George Lambrakis
Animator / Technical Artist
6458
Sierra Dr
Jacksonville FL
32244
917.583.2612
www.earth2george.com
earth2george@gmail.com
Employment
2022-Present |
Play Productions Generalist / Technical Artist |
2007-2021 |
Luminous Arts Generalist / Animator / Character Artist |
2004-2007 |
Freelance Generalist |
Education
2016 |
iAnimate Feature Animation |
2005 |
New School University Media Studies |
2004 |
Pratt Manhattan Campus Traditional Animation ( uncredited ) |
2001 |
New York Institute of Technology |
Software
3Ds Max |
After Effects |
Maya |
Premiere |
Zbrush |
FumeFX / Phoenix / Tyflow |
Photoshop |
RedShift / Arnold / Vray |
Headus UV Layout |
Substance Painter / Quixel suite |
C# / Python / etc.. |
Unity |
Teaching
2005 - 2022 |
American Graphics Institute Software Training Courses Taught 3ds Max, Photoshop, Actionscript, Flash, AfterEffects, Premiere, Dreamweaver, Indesign, Incopy, Fireworks |
2013 |
Laguardia Community College Game Development Courses Taught Internet Game Design |
2011 |
Noble Desktop Software Training Courses Taught Flash, Actionscript, Fireworks , Keynote |
Selected Ad-Spots
2008 |
Intel i7 Farcry 2 “Godfather” Spot Web Spot Responsibilities Character Animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX dnimation, dompositing, dnvironment design |
2008 |
Intel i7 Farcry 2 “Shopping the DMZ” spot Web Spot Responsibilities Character Animation, art Direction, tech direction, organic modelling, Inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design |
2007 |
Intel i5 Hellgate “Depressed Monster Apocalypse” spot Web Spot Responsibilities Character animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design |
2006 |
Intel i5 Hellgate: “London Bridge is falling down” spot Web Spot Responsibilities Character animation, rendering |
2006 |
Intel i5 Half-life 2 “Alex Shoots Razors” spot Web Spot Responsibilities Compositing, FX animation |
2006 |
Intel i5 Half-life 2 “Walker” spot Web Spot Responsibilities Compositing, FX animation |
2006 |
Intel Core2 Duo: BattleField 2142 “Soldiers on the Water” spot Web Spot Responsibilities Compositing |
2006 |
Intel Core2 Duo: BattleField 2142 “Dropshiop” spot Web Spot Responsibilities Compositing |
Selected Games
2023 |
Blockstars ( Play Productions, Inc. ) Music Management Sim Responsibilities Character animation, rigging, tech direction, tool building, outsourcing management, inorganic modelling, texturing, lighting, rendering, srcript developement, FX animation, compositing, environment art, environment lighting , etc.. |
2017 |
Dungeon Of Doom( Intrinsic Properties ) Real Time Action Crawler Responsibilities Character animation, rigging, art direction, tech direction, tool building, outsourcing management, organic modelling, inorganic modelling, texturing, lighting, rendering, srcript developement, FX animation, compositing, environment design, asset translation, Asset Management, etc.. |
2014 |
Meriwether ( Sortasoft ) Historically accurate roleplaying game Responsibilities Character animation, rigging, modelling, texturing |
2009-2010 |
Society Of Light ( Play First Games ) Point & Click Adventure Responsibilities Environment design, layout, environment creation, 3D/2D rendering & compositing, UI creation |
2009 |
Emerald City Confidential ( Play First Games ) Point & Click Adventure Responsibilities UI creation |
2008 |
The “L” Word Online ( Showtime ) Online virtual world Responsibilities Character animation, modelling, texturing, rigging, lighting, rendering, tool building, script developer |
2008 |
VOIG ( VOIG LLC ) Voice Of Internet Gaming : interactive online forum Responsibilities Painting fantasy portraits |
2008 |
Fresbo World Online ( Fresbo inc ) Virtual Online World Responsibilities Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing |
2008 |
Strategy Strike (independent developer ) Military Tactical Strategy Responsibilities Character animation, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering |
2008 |
MIMO Online ( Make It My Own ) Online Virtual World Responsibilities Character animation, art direction, tech tirection, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering, tool creation, shader creation, script developer |
2007-2008 |
Blackwell Convergence ( Wadjet Eye Games ) Point & Click Adventure Responsibilities Environment design, layout, environment creation, 3D/2D rendering & compositiong. UI creation |
2006 |
Flip Swap Safari ( Big Time Games ) Match-3 game Responsibilities Photoreal environment creation and rendering, modeling, texturing, lighting, rendering. UI creation, photo retouching |
2006 |
Elvira’s Monster Match and Stack ( Big Time Games ) Match-3 game Responsibilities Character modelling, texturing, rigging |
2004-2005 |
SVN Soccer ( MVP online ) Soccer game Responsibilities Character modelling, texturing, rigging. motion capture translation, mocap redisign |
2004 |
SVN Golden Fairway ( MVP online ) Golf game Responsibilities Motion capture translation |
2004 |
Virtual Dog Racing ( Ten To Three ) Online Gambling Responsibilities Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing |