George Lambrakis
Animator / Technical Artist

6458 Sierra Dr
Jacksonville FL 32244
917.583.2612
www.earth2george.com
earth2george@gmail.com

Employment

2022-Present

Play Productions

Generalist / Technical Artist

2007-2021

Luminous Arts

Generalist / Animator / Character Artist

2004-2007

Freelance

Generalist



Education

2016

iAnimate

Feature Animation

2005

New School University

Media Studies

2004

Pratt Manhattan Campus

Traditional Animation ( uncredited )

2001

New York Institute of Technology



Software

3Ds Max

After Effects

Maya

Premiere

Zbrush

FumeFX / Phoenix / Tyflow

Photoshop

RedShift / Arnold / Vray

Headus UV Layout

Substance Painter / Quixel suite

C# / Python / etc..

Unity

 

Teaching

2005 - 2022

American Graphics Institute

Software Training

Courses Taught

3ds Max, Photoshop, Actionscript, Flash, AfterEffects, Premiere, Dreamweaver, Indesign, Incopy, Fireworks

2013

Laguardia Community College

Game Development

Courses Taught

Internet Game Design

2011

Noble Desktop

Software Training

Courses Taught

Flash, Actionscript, Fireworks , Keynote



Selected Ad-Spots

2008

Intel i7 Farcry 2 “Godfather” Spot

Web Spot

Responsibilities

Character Animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX dnimation, dompositing, dnvironment design

2008

Intel i7 Farcry 2 “Shopping the DMZ” spot

Web Spot

Responsibilities

Character Animation, art Direction, tech direction, organic modelling, Inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design

2007

Intel i5 Hellgate “Depressed Monster Apocalypse” spot

Web Spot

Responsibilities

Character animation, art direction, tech direction, organic modelling, inorganic modelling, texturing, rigging, lighting, rendering, FX animation, compositing, environment design

2006

Intel i5 Hellgate: “London Bridge is falling down” spot

Web Spot

Responsibilities

Character animation, rendering

2006

Intel i5 Half-life 2 “Alex Shoots Razors” spot

Web Spot

Responsibilities

Compositing, FX animation

2006

Intel i5 Half-life 2 “Walker” spot

Web Spot

Responsibilities

Compositing, FX animation

2006

Intel Core2 Duo: BattleField 2142 “Soldiers on the Water” spot

Web Spot

Responsibilities

Compositing

2006

Intel Core2 Duo: BattleField 2142 “Dropshiop” spot

Web Spot

Responsibilities

Compositing



 

Selected Games

2023

Blockstars ( Play Productions, Inc. )

Music Management Sim

Responsibilities

Character animation, rigging, tech direction, tool building, outsourcing management, inorganic modelling, texturing, lighting, rendering, srcript developement, FX animation, compositing, environment art, environment lighting , etc..

2017

Dungeon Of Doom( Intrinsic Properties )

Real Time Action Crawler

Responsibilities

Character animation, rigging, art direction, tech direction, tool building, outsourcing management, organic modelling, inorganic modelling, texturing, lighting, rendering, srcript developement, FX animation, compositing, environment design, asset translation, Asset Management, etc..

2014

Meriwether ( Sortasoft )

Historically accurate roleplaying game

Responsibilities

Character animation, rigging, modelling, texturing

2009-2010

Society Of Light ( Play First Games )

Point & Click Adventure

Responsibilities

Environment design, layout, environment creation, 3D/2D rendering & compositing, UI creation

2009

Emerald City Confidential ( Play First Games )

Point & Click Adventure

Responsibilities

UI creation

2008

The “L” Word Online ( Showtime )

Online virtual world

Responsibilities

Character animation, modelling, texturing, rigging, lighting, rendering, tool building, script developer

2008

VOIG ( VOIG LLC )

Voice Of Internet Gaming : interactive online forum

Responsibilities

Painting fantasy portraits

2008

Fresbo World Online ( Fresbo inc )

Virtual Online World

Responsibilities

Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing

2008

Strategy Strike (independent developer )

Military Tactical Strategy

Responsibilities

Character animation, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering

2008

MIMO Online ( Make It My Own )

Online Virtual World

Responsibilities

Character animation, art direction, tech tirection, environment design and creation, 3D modelling, texturing, rigging, lighting, rendering, tool creation, shader creation, script developer

2007-2008

Blackwell Convergence ( Wadjet Eye Games )

Point & Click Adventure

Responsibilities

Environment design, layout, environment creation, 3D/2D rendering & compositiong. UI creation

2006

Flip Swap Safari ( Big Time Games )

Match-3 game

Responsibilities

Photoreal environment creation and rendering, modeling, texturing, lighting, rendering. UI creation, photo retouching

2006

Elvira’s Monster Match and Stack ( Big Time Games )

Match-3 game

Responsibilities

Character modelling, texturing, rigging

2004-2005

SVN Soccer ( MVP online )

Soccer game

Responsibilities

Character modelling, texturing, rigging. motion capture translation, mocap redisign

2004

SVN Golden Fairway ( MVP online )

Golf game

Responsibilities

Motion capture translation

2004

Virtual Dog Racing ( Ten To Three )

Online Gambling

Responsibilities

Environment design, environment creation , 3D modelling, texturing, lighting, rendering, compositing